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Subject Topic: virtual tour skips?? Post Reply Post New Topic
Message posted by virtualsv on October-08-2005 at 12:11pm
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virtualsv
Gold Member
Gold Member
United States
June-09-2005
118 Posts

Hello Everyone,

When ever I try to add a large viewer my virtual tours start skipping expecially on slower computer, does anyone know of an updated java file that i can use for tourweaver to help with the skipping, to help it look a bit smoother.

Miguel Martinez

http://www.virtualsv.com



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Miguel Martinez
Virtual Tour Designer
360 Design Studio (Formally known as VirtualSV)
support@360designstudio.com


Message posted by super_anne on October-12-2005 at 4:01am
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super_anne
Standard Member
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April-29-2005
44 Posts
You may try to resize your viewer and make it smaller so that it will play smoother.

Message posted by phoenixrising on October-18-2005 at 2:34pm
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phoenixrising
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Forum Moderator
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United Kingdom
January-16-2003
974 Posts
Hi there... as super_anne says... you may want to limit the size of the viewer to 300x400 and file size to no larger the 200kb as u may suffer judder especially on poor computers.

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If I only had an hour to chop down a tree... I'd spend 45 mins sharpening the axe.

Message posted by virtualsv on October-19-2005 at 1:29am
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virtualsv
Gold Member
Gold Member
United States
June-09-2005
118 Posts

Check out these virtual tours, lowered the the size an quality, tell me how it does on your machines.

A 200k per image tour

http://www.hometour360network.com/provider/virtualsv/134/virtualtour.html

(Haven't finalized this one, just worked on it today)

A 300k per image tour

http://www.hometour360network.com/provider/virtualsv/133/virtualtour.html

Thank You,

Miguel Martinez

http://www.virtualsv.com

 



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Miguel Martinez
Virtual Tour Designer
360 Design Studio (Formally known as VirtualSV)
support@360designstudio.com


Message posted by phoenixrising on October-19-2005 at 2:53am
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phoenixrising
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United Kingdom
January-16-2003
974 Posts

Both work fine... on my Broadband XP SP2 Centrino 2,1 with good Graffic card and 1GB RAM.

So... this means that pretty much everything will work... I must admit though that the 200 and 300 kb images are both good... just that 300 kb takes more time to load... (for those with poor connection. The whole point for vr tours is that they deliver interactive content over the web. If you have large file sizes... u'll lock out a large part of the visitors. Personly I try and keep my image sizes down to 120kb and only really up the kb for particularly great images.

Image quality will be improved with a better camera. I used to use the cp990 and then cp4500 and have switched to the Canon 20D Sig 8mm. The amount of detail I can capture is amazing. Also I can work in RAW... this means I don'tr have to worry about white balance and that the images aren't captured in jpg, which compresses the image to start with. I also don't have any form of sharpening on the camera. So by having a large initial image, stiching it to 4000x2000 running it through noise ninja (great great tool... which improves the overall image no end) resizing down to 1400x700 and adding some unsharpen (40%) I hen am able to take the file size down to around 120 kb for good quality pano instead of needing around 180kb on my previous set up.

Have a look at this. Most of the images were taken with a cp4500 FC-E8 combo. I retook some of the panos on Sunday. The 3 images of the bowling alley were taken with the new set-up. (they're the 3 lowest ones in the green and yellow areas). Now these are just quick off the cuff panos. 3shots per 90 & only weigh in at around 120kb. My window size is 300x400. Anything much larger can lead to judder as has been mentioned.



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If I only had an hour to chop down a tree... I'd spend 45 mins sharpening the axe.

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